﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class A
{
    public string s = "1212";
}
public class B
{
    public string s = "155";
}
public class C
{
    public string s = "1888";
}

public class TestInput : MonoBehaviour
{

    void Update()
    {
        //if (InputManager.GetKeyDown("Jump"))
        //{
        //    Debug.Log("Jump");
        //}
        //if (InputManager.GetKeyDown("Attack"))
        //{
        //    Debug.Log("Attack");
        //}
        //if (Mathf.Abs(InputManager.GetAxis("Horizontal"))>0.1f)
        //{
        //    Debug.Log("Horizontal:" + InputManager.GetAxis("Horizontal"));
        //}
        //if (Mathf.Abs(InputManager.GetAxis("Vertical")) > 0.1f)
        //{
        //    Debug.Log("Vertical:" + InputManager.GetAxis("Vertical"));
        //}
        //if (InputManager.GetValueKey("Space")>0.1f)
        //{
        //    Debug.Log("Space:"+InputManager.GetValueKey("Space"));
        //}
        //if (Input.GetMouseButtonDown(0))
        //{
        //    InputManager.StartSetKey((keycode)=> { InputManager.SetKey("Jump", keycode); });
        //}
    }
}
